Roguelike by Mathew Henderson
If you flip to the glossary in Mathew Henderson’s slick new poetry book Roguelike from Anansi Press, it explains the title comes from, “Rogue, a computer game released in 1980 characterized by its procedurally generated levels, turn-based combat/exploration, and permanent character death.”
In many ways, Henderson has created a roguelike structure to this sophomore collection full of questing and retro-heroics as he divides it into sections Early/Game, The Grind and End/Game.